10/7/2023 0 Comments 7 days to die acid location![]() Adjusted colliders on various bed prefabs.Extended the cooldown times for all vision effects.Extended the cooldown times for all supply crates.Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors.F8 heat info shows active count and up to 10 events in current area. ![]() Exploding vehicles spawn a loot bag of contents.Shape blocks support attribute hide_helper_in_creative.BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds.GameEvent Requirements for Biome, POI and Progression.Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored.Trader placement protected area of 3 on each side.Loot container console command to log the results of opening a container.Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+.ApproachDistraction AITasks added to cop, demo, and mutated zombies.Loot entries have tags and if set then will ignore if looter has no matching tags.Ability to reset prices for all twitch actions through Twitch Options Screen.Ability to change prices for twitch actions through Twitch Info Screen.Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc.The Fun Pimps wish everyone an enjoyable experience with A21.1! Kindly refer to the detailed list of bug fixes, changes, and improvements provided below. In order for the newly added POIs to appear, new worlds will need to be created. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. Today, we are excited to announce the official launch of A21.1 Stable.
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